# 【Unity】The way to fix error CS0619:’GUIText’ is obsolete:’GUIText has been removed. Use UI.Text instead.’

## Overview

There occured error CS0619:’GUIText’ is obsolete:’GUIText has been removed. Use UI.Text instead.’ to use Standard Assets. This article shows a way to fix it.

Unity 2019.4.3f1

## Occurences

Making C# script from Assets > Create > C# Script .

Attaching the script to Sphere object by drag & drop, I get message ‘Can’t add script’ .

This massage warns that the name of the script is different from its class name or there are some error of compiling. But I don’t find any error for compiling or the difference of the names.

Now, finding these GUIText error in console tab.

## The way to fix it

Double-clicking the error in the console tab then the script “SimpleActivatiorMenu.cs” is opended.

Change it like following.

Comment out : public GUIText camSwitchButton;

This is a sample code fixed.

using System;
using UnityEngine;

#pragma warning disable 618
namespace UnityStandardAssets.Utility
{
{
// An incredibly simple menu which, when given references
// to gameobjects in the scene
//public GUIText camSwitchButton;  //This is comment out
public Text camSwitchButton;  //This is added
public GameObject[] objects;

private int m_CurrentActiveObject;

private void OnEnable()
{
// active object starts from first in array
m_CurrentActiveObject = 0;
camSwitchButton.text = objects[m_CurrentActiveObject].name;
}

public void NextCamera()
{
int nextactiveobject = m_CurrentActiveObject + 1 >= objects.Length ? 0 : m_CurrentActiveObject + 1;

for (int i = 0; i < objects.Length; i++)
{
objects[i].SetActive(i == nextactiveobject);
}

m_CurrentActiveObject = nextactiveobject;
camSwitchButton.text = objects[m_CurrentActiveObject].name;
}
}
}



After changing codes and save it, the script can be attached to the Sphere Objects.

Please try it if you get the same problem.

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